Anthropomorphic Machine

STELARC, Dr Paul Loh, David Leggett, Psyche Hou, Qiushi Zhou, Gabriele Marini, Dr Eric Schoof, Melbourne School of Design, School of Computing and Information Systems, LLDS Architects, Pelican Studios and Festo.

 What do we have in common with machines?

Giving human characteristics to objects is something us humans do all the time. As technology improves and machines become more ‘alive’, will this make us even closer? Interact with a giant kinetic sculpture that uses principles of human body structure to create a responsive machine that reacts in real time to your gestures. Step under the canopy and experiment with how the sculpture behaves when it senses your presence, position and movements. Soon, you will also be able to connect to the machine remotely via the Anthropomorphic Machine website.

How uncanny can technology be?


STELARC is an Australian performance artist exploring the intersection between the human body and technology. His projects explore alternative anatomical architectures, including a Third Hand, an Extended Arm, a 6-legged walking robot and an Extra Ear constructed on his arm.

Collaborators and partners

ARCHITECTURE, BUILDING AND PLANNING

Melbourne School of Design

Dr Paul Loh

David Leggett, LLDS Architects

Psyche Hou, LLDS Architects

AA Visiting School Design Studio students Mason Mo,

Ying Lee, Lu Bai, Mingjia Shi and Yichen Sheng.

 

FACULTY OF ENGINEERING AND INFORMATION TECHNOLOGY 

Computing and Information Systems

Dr Eduardo Velloso
Florence Tang
Melana Uceda
Qiushi Zhou
Gabriele Marini

Electrical and Electronic Engineering

Dr Eric Schoof

FINE ARTS & MUSIC

Centre of Visual Arts

Dr Suzie Fraser

PELICAN STUDIOS

Callan Morgan

FESTO

BOLLINGER+GROHMANN